31 August 2017

How to animate a ball in Krita from scratch

How to animate a ball in Krita from scratch

How to animate a ball in Krita from scratch

Hello dear reader and welcome on my blog. Here I will going to publish all my personal experiences with animation and all the stuff relative to this wonderful topic. I am not an expert and english is not my first language, so I would like to apologise for all the mistakes you will find in my articles.

With this first post I want to show you how I have realized my first animation and how you can replicate it from scratch. And who knows, probably if you are a fan of animation like me and would like to understand how it works, you can still follow my blog for more updates about it.

First of all you need to download Krita and FFmpeg. It doesn't matter which OS you are using because both the softwares are multiplatform.

What is Krita?

Krita is a FREE and open source painting tool that can be used by different kind of artists. Since the version 3.0, Krita now offers some tools to create animations. As I cannot invest in a professional software as I am not an animator, I am glad to use a free software and I have to say that is very really nice for digital painting.

What is FFMpeg?

FFmpeg is an open source software that can decode and encode any video format to a different one.
In our case we are going to use to convert the different images made in Krita into an animate GIF.

After you have launched Krita you will see a splash screen that will say you which version of Krita you are using and different links like manuals, the official Krita website etc. Close this window and go on File>New ask in Custom Document set the dimensions of the document with 480 X 360 pixel and 72ppi of resolution.

starting Krita


Now you need to switch from the classic interface to the animation interface pressing the button that you see in the picture.

switch to the animation interface


At the beginning you will use just two tools: the pencil and the eraser. The only problem is that in the animation interface you cannot select these brushes, so all that you must do now is to personalize a bit the interface.

Go in Settings>Dockers>Brush Presets and from the presets, choose sketch.

add the Brush Presets

set the Sketch tools


First of all you must insert a key frame by clicking with the RMB (right mouse button) and add a new frame.

add new frame


With the brush and 2B pencil tools selected, draw a small circle on the left side of the canvas.
Press the lamp icon to activate the Onion skin. Why you need to activate it. With this tool activated, you can visualize in real time the previous key frame that you have drawn at the beginning of the timeline. This is going to help us to drawing a new ball using the previous drawn as reference.

activate the onion skin


 Add a new frame at the number 12 and draw the circle at the end of the right side.

draw the ball at the last keyframe


Now we need to add a new frame that represents the in between movement from the left side to the right side of the ball. Add the new frame at the number 6 and draw a new circle in the middle of the canvas always using as reference the proportions of the balls visualized thanks to the onion skin activated.

inbetween


Set the end of the animation at 12 and play the animation. As you can see, the animation is not smooth as you can see just the rough movement.

animation properties


What we need to do now is to add more in betweens to give to the animation a smooth movement from the first keyframe to the last keyframe.

Draw a new ball at the third and ninth frame that represent the respective moment from 0 to 6 and 6 to 12.  Press play. We almost done it.

add the first inbetweens

To complete your first animation all you need to do now is to add more in betweens at the frame 1, 2, 4, 5, 7, 8, 10 and 11.

add more inbetweens

Go to File>Render Animation and thick the box at Render property and select Render as GIF Image. Thick the Delete Sequence After Rendering and find the FFMpeg directory to have the opportunity to convert the animation in GIF.

Render Animation


render animation properties

Amazing! Now you've got your first animation!

well done! your first animation is ready!

If you are not a fan of the written-tutorials, here you can find the video tutorial version:



 Thank you for reading the article. Do not forget to leave your feedback in the comments area and to share the article on your favourite social platform.

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